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Symphony of Souls

Symphony of Souls is a fast-paced first-person platformer with minor rhythm elements. The game was created by a large team of students, consisting on various programmers, designers, artists, modellers, and audio students all working together to create the experience.

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Overview

Game Engine: Unity
Genre: First-Person Platformer

My role: Lead Designer, Level Designer, Marketing

Team Size: 18

Duration: 12 months

Additional Software: Visual Studio, Wwise

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