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Kobe Porter

Gameplay Designer

Hello!

 

My name is Kobe Porter, and I’m a Game Designer with a passion for gameplay design, writing, and crafting engaging systems. Growing up, I was drawn to mathematics, storytelling, and the mechanics behind video games. My education has refined these skills, allowing me to design immersive experiences that blend creativity with technical execution. My goal is to create games that resonate with players and leave a lasting impact.

About Me

Influences

Aspirations

My journey as a game designer has been shaped by both mechanical innovation and emotional storytelling. Games like Hollow Knight, Ultrakill, and Dark Souls have influenced my approach to gameplay design and mechanical depth, while Until Then and the works of Mark Klubeckia have inspired my interest in narrative, atmosphere, and player connection. I strive to create experiences that are both mechanically engaging and emotionally resonant.

My goal is to become a lead designer, guiding teams to create unique and meaningful experiences. I thrive in collaborative environments, bringing mechanics and systems together into a cohesive vision. As I continue to grow, I aim to foster creativity in others while honing my own craft.

Experience

With four years of experience in game design and development, I have led teams as both a producer and lead designer. I specialize in designing and refining gameplay mechanics, managing projects, and ensuring a cohesive player experience. My work includes two published titles, with responsibilities ranging from system design to team coordination. I thrive in balancing creative vision with structured execution, bringing projects from concept to completion.

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